Vol. 13 No. 75 (2024)
Articles

Immersive technologies in the educational space

Inna Savytska
National University of Life and Environmental Sciences of Ukraine, Ukraine.
Bio
Olena Tryfonova
Volodymyr Vynnychenko Central Ukrainian State University, Ukraine.
Bio
Inna Feltsan
Mukachevo State University, Ukraine.
Bio
Vitalii Alekseiko
Khmelnytskyi National University, Ukraine.
Bio
Yaroslav Ahiy
«Academy of Culture and Arts» by Transcarpathian Regional Council, Ukraine.
Bio

Published 2024-03-30

Keywords

  • virtual, augmented and mixed reality, educational activity, educational institutions, students of education, immersive technologies.

How to Cite

Savytska, I., Tryfonova, O., Feltsan, I., Alekseiko, V., & Ahiy, Y. (2024). Immersive technologies in the educational space. Amazonia Investiga, 13(75), 343–358. https://doi.org/10.34069/AI/2024.75.03.29

Abstract

The article reveals the importance of digital technologies (virtual reality, augmented reality, mixed reality with the use of artificial intelligence) in the educational space of educational institutions, identifies the types and considers the advantages of virtual reality, shows the important role of augmented reality in the educational space of educational institutions; the most well-known means of digital technologies in the educational space of educational institutions are analyzed. The use of immersive technologies is presented as a tool to involve all students in the educational process, where digital technologies are used to personalize learning, a new innovative educational environment is created, motivation is increased, and for understanding reality, providing information, ease of its perception, new opportunities are being searched for the future specialist; The advantages of using immersive technologies in professional education are highlighted, the importance of artificial intelligence for higher education is shown, directions for using a chatbot are suggested. In the conditions of the real educational process, we conducted a study on the formation of students with a high level of competence in the use of digital immersive technologies in the educational space of higher education institutions.

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