Gamification in the educational process of higher education institutions

Keywords: gamification, professional competence, education, gamified system in institutions of higher education, students of higher education.

Abstract

The article theoretically reveals the content of the terminological apparatus of gamification. The purpose of the article is the need to introduce and study the most effective ways of introducing gamification into the educational process of higher educational institutions for the preparation of a competitive young generation. The methodological concept reflects the relationship and interaction of the use of gamification methods in the educational process of higher education institutions, in particular the use of various components (motivational, meaningful, active, and reflective components). The results show the main directions of influence and structural elements of gamification; the main areas of influence of gamification on the educational environment are clarified; six steps of game mechanisms for introducing gamification into the educational space are described; the importance of implementation, negative manifestations of gamification for the educational process are shown, and the main aspects of gamification are revealed. The most effective features of gamification for students of higher education are listed and examples of Internet projects using gamification in the educational space are given. The introduction of gamification methods through the use of models is substantiated. An experimental study was conducted to check the formation of professional competence in future specialists by providing an educational gamified system in higher education institutions.

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Author Biographies

Nataliia Folomieieva, Sumy State Pedagogical University named after A.S. Makarenko, Ukraine.

Candidate of Pedagogical Sciences, Associate Professor of the Department of Stage & Variety Art, and Directing Techniques, Sumy State Pedagogical University named after A.S. Makarenko, Ukraine.

Vladyslav Pelekh, National Academy of Educational Sciences of Ukraine, Ukraine.

Ph.D. Student at the Institute of Pedagogy, National Academy of Educational Sciences of Ukraine, Ukraine.

Iryna Haidamashko, Khmelnytskyi Humanitarian-Pedagogical Academy, Ukraine.

Candidate of Pedagogical Sciences, Associate Professor, Associate Professor of the Department of Pedagogy, Khmelnytskyi Humanitarian-Pedagogical Academy, Ukraine.

Nataliia Sivak, Khmelnytskyi Humanitarian-Pedagogical Academy, Ukraine.

Candidate Of Pedagogic Sciences, Associate Professor, Associate Professor of the Department of Pedagogy, Khmelnytskyi Humanitarian-Pedagogical Academy, Ukraine.

Oleksii Koriakin, Sumy State Pedagogical University named after A.S. Makarenko, Ukraine.

Candidate of Pedagogical Sciences, Head of the Department of Stage & Variety Art, and Directing Techniques, Sumy State Pedagogical University named after A.S. Makarenko, Ukraine.

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Published
2024-01-30
How to Cite
Folomieieva, N., Pelekh, V., Haidamashko, I., Sivak, N., & Koriakin, O. (2024). Gamification in the educational process of higher education institutions. Amazonia Investiga, 13(73), 331-343. https://doi.org/10.34069/AI/2024.73.01.28
Section
Articles
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