Means of gamification of learning during martial law

Keywords: academic motivation, gamification, learning outcomes, martial law.

Abstract

The aim of the research was to investigate the impact of gamification on learning during martial law. An analysis of learning results and academic motivation of students who studied using gamification elements and the traditional "lecture-seminar" model was carried out. Academic motivation was assessed using the standard AMS-C questionnaire. It was found that the gamification of education contributed to the increase in the number of students who obtained Level B and reduction in the number of students who had Levels E and D. The use of gamification in general contributed to the strengthening of the motivation for learning, achievement and self-development. Feedback from students revealed that not all students liked the lack of correct action algorithms and the use of leader boards. It was established that the use of gamification during martial law contributed to an increase in the number of positive scores for the test exam and an enhanced intrinsic motivation. Learning motivation decreased among students who were trained with the use of gamification. Students’ external motivation did not change under the influence of gamification of learning.

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Author Biographies

Nataliia Malaniuk, State University of Telecommunications, Kyiv, Ukraine.

Doctor of Pedagogical Science, Associate Professor at the Department of Higher Mathematics, Mathematical Modeling and Physics of the Educational and Scientific Institute of Information Technologies of the State University of Telecommunications, Kyiv, Ukraine.

Daria Hubarieva, National Pedagogical Dragomanov University, Kyiv, Ukraine.

Doctor in Philosophy, Senior Lecturer at the Department of Pedagogy and methods of primary education, National Pedagogical Dragomanov University, Kyiv, Ukraine.

Tetiana Sviatenko, Dnipro State Medical University, Dnipro, Ukraine.

Doctor of Medical Sciences, Head of the Department of Skin and Venereal Diseases, Dnipro State Medical University, Dnipro, Ukraine.

Inna Gogunskaya, National Academy of Sciences of Ukraine", Kyiv, Ukraine.

Doctor of Medical Sciences, Senior Researcher at the Center for Allergic Diseases of the Upper Respiratory Tract, State University "Institute of Otolaryngology Named after Prof. O.S. Kolomiichenko of the National Academy of Sciences of Ukraine", Kyiv, Ukraine.

Ivanna Parfanovich, Ternopil Volodymyr Hnatyuk National Pedagogical University, Ternopil, Ukraine.

Doctor of Pedagogical Sciences, Professor at the Department of Social Work and Management of Socio-Cultural Activity of Ternopil Volodymyr Hnatyuk National Pedagogical University, Ternopil, Ukraine.

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Published
2023-02-28
How to Cite
Malaniuk, N., Hubarieva, D., Sviatenko, T., Gogunskaya, I., & Parfanovich, I. (2023). Means of gamification of learning during martial law. Amazonia Investiga, 12(61), 236-247. https://doi.org/10.34069/AI/2023.61.01.24
Section
Articles
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