Gamification, coaching, scribbling, storytelling in Ukrainian literature classes: innovative potential and effectiveness of application

Keywords: gamification, innovation, coaching, education, scribbling, storytelling.

Abstract

The article is devoted to the peculiarities of the application of innovative technologies and methods in the lessons of Ukrainian literature. The article aims to highlight the main characteristics, content, and practical importance of the innovative potential of gamification, coaching, scribing, storytelling, their impact on improving the quality of teaching. To evaluate the effectiveness of the application of these innovative methods, the article applied theoretical and empirical methods, including the study of professional literature and the conduct of scientific and pedagogical experiment in the lessons of Ukrainian literature in the seventh grade of secondary school. As a result, confirmation of the effectiveness of such innovative teaching methods as gamification, coaching, scribbling, storytelling was obtained. The scientific novelty of the study lies in the demonstration of the emergence of the effect of complementarity in the application of these methods in the classroom, which makes it possible to increase the effectiveness of their application. The practical value of the research consists in the fact that its results and conclusions can be used in pedagogical activity aimed both at training students and professional development of specialists in the field of pedagogy.

Downloads

Download data is not yet available.

Author Biographies

Vira Prosalova, Vasyl’ Stus Donetsk National University, Ukraine.

Doctor of Philological Sciences, Professor, Professor of the The Department of Ukrainian Language, Theory and History of Ukrainian and World Literature the Faculty of Philology Vasyl’ Stus Donetsk National University, Ukraine.

Yaroslava Hryhoshkina, Vasyl’ Stus Donetsk National University, Ukraine.

Candidate of Philological Sciences, Senior Lecturer of the Department of Theory and Practice of Translation Faculty of Foreign Languages, Vasyl’ Stus Donetsk National University, Ukraine.

Myroslava Ivanyshyn, Drogobych Ivan Franco State Pedagogical University, Ukraine.

Candidate of philological sciences, Doctor of Philosophy, docent Department of World Literature and Slavonic Languages Faculty of Philology Drogobych Ivan Franco State Pedagogical University, Ukraine.

Olena Stepanenko, Dnipropetrovsk Regional Council Ukraine, Ukraine.

Candidate of Philological Sciences, Associate Professor at the Department of Social and Humanitarian Education Communal Institution of Higher Education «Dnipro Academy of Continuing Education» of Dnipropetrovsk Regional Council Ukraine, Ukraine.

Anna Zamsha, National Academy of Educational Sciences of Ukraine, Ukraine.

PhD in Psychology Head Mykola Yarmachenko Institute of Special Education and Psychology of the National Academy of Educational Sciences of Ukraine, Sign Language Education Division 9, Ukraine.

References

Azouz, O., & Lefdaoui, Y. (2018). Gamification design frameworks: a systematic mapping study. 2018 6th International Conference on Multimedia Computing and Systems (ICMCS). (pp. 1–9). IEEE. Doi: 10.1109/ICMCS.2018.8525900

Franko, I. (2020). Selected works. Kyiv: Center for Educational Literature. Retrieved September 7, 2022, from https://www.yakaboo.ua/ua/vibrani-tvori-kniga-1.html

Grobelny, J., Smierzchalska, J., &Czapkowski, K. (2018). Narrative Gamification as a Method of Increasing Sales Performance: A Field Experimental Study. International Journal of Academic Research in Business and Social Sciences, 8(3), 430–447. DOI: 10.6007/IJARBSS/v8-i3/3940

Jacobs, M. (2018). UX & Gamification: The Big Picture. Gamification Europe. Retrieved September 8, 2022, from www.slideshare.net/melindajacobs/gamification-europe-gamification-ux-the-big-picture

Khrykov, Ye. M. (2018). Methodology of pedagogical research. Kharkiv: Private individual Panov AM. Retrieved September 8, 2022, from http://dspace.luguniv.edu.ua/jspui/bitstream/123456789/4827/1/khrikov.pdf

Kostenko, L. (2019). Three hundred poems. Kyiv: A-ba-ba-ha-la-ma-ha. Retrieved September 7, 2022, from https://bit.ly/3bmxgQq

Kuzan, H., & Hordiienko, N. (2019). Educational coaching as an innovative technology for professional training of social and socio-pedagogical specialists in higher education. Youth and the Market, 3, 81-85. doi: https://doi.org/10.24919/2308-4634.2019.166280

Liakhotska, L.L., Bondarenko, L.V., Yuzbasheva, H.S., Herasymenko, I.V., Nieliepova, A.V., Yuzyk, O.P., Bila, L.V., Zorina, I.A., Kokhanovska, O.V., Pysarchuk, O.V., & Filonchuk, Z.V. (2018). Scientific and methodological bases of application of teaching technologies in the system of open postgraduate education. Kyiv, Ukraine: SHEI "University of Education Management" NAPS of Ukraine. ISBN 978-966-355-127-2 Retrieved September 7, 2022, from https://lib.iitta.gov.ua/id/eprint/712361

Meer, van der, A. (2018). Game Tools: The power of purpose and narrative to engage your players. Springer Retrieved September 7, 2022, from https://aestranger.com/game-tools-purpose-narrative/

Meer, van der, A. (2019). Connecting players and narratives with a genre. Medium. Retrieved September 7, 2022, from http://medium.com/@aeStranger/connecting-players-and-narrative-with-a-genre-a104896e00f0

Mykhailov, A. M., & Volkova, K. V. (2018). Coaching in the management of employees at Ukrainian enterprises. Bulletin of KhNAU. Series: Economic Sciences, 2, 144-155. Retrieved September 7, 2022, from http://nbuv.gov.ua/UJRN/Vkhnau_ekon_2018_2_17

Myronenko, O.V. Fesenko, O.V., Botvinikova, L.A., & Bielosludtseva, K.O. (2018). Interactive technologies of educational and cognitive activities - innovative methods of blended learning. Medical Education, 4, 73-76. ISSN 1681-2751. Retrieved September 7, 2022, from http://repo.dma.dp.ua/id/eprint/4521

Nechui-Levytskyi, I. (2020). The Kaidash family. Kyiv: Folio. ISBN: 978-966-03-9010-2

Nezhynska O.O., & Tymchenko V.M. (2017). Basics of coaching: a textbook. Kyiv; Kharkiv: DISAPLUS LLC. ISBN 978-617-7384-92-1

Pavlova, O.V., & Tertytsia, O.O. (2020). Storytelling as an effective means of neuromarketing communications of modern business. Competitiveness of domestic enterprises-providers of public transport services: current problems and European experience in solving them: Coll. thesis. ext. III All-Ukraine. scientific pact conf. stud. aspir. and young scientists. with international participation. (pp. 252 – 255). Ternopil: TNEU. Retrieved September 7, 2022, from http://dspace.tneu.edu.ua/handle/316497/37921

Pereiaslavska, S. O., & Kozub, H.O. (2021). Gamification in the educational process of the school State closing "Luhan. national Taras University Shevchenko". Luhansk: DZ "Taras Shevchenko LNU". Retrieved September 7, 2022, from http://dspace.luguniv.edu.ua/jspui/bitstream/123456789/7095/1/Geimificatsia.pdf

Symonenko, V. (2017). Do you know that you are a human being? Kyiv: Folio. Retrieved September 7, 2022, from https://chtyvo.org.ua/authors/Symonenko/Ty_znaiesh_scho_ty__liudyna7_2017/

Vitomir, D. (2019). Effective coaching: principles and practice. Kyiv: KM-BOOKS. Retrieved September 7, 2022, from https://prom.ua/ua/p1009018251-kniga-efektivnij-kouching.html

Volkova, N.P. (2017). Means of stimulating and motivating students' creative activity. Bulletin of the Alfred Nobel University. Series "Pedagogy and Psychology". Pedagogical Sciences, 1(13), 162 - 167. Retrieved September 7, 2022, from http://ir.duan.edu.ua/bitstream/123456789/2912/1/27.pdf
Published
2022-10-10
How to Cite
Prosalova, V., Hryhoshkina, Y., Ivanyshyn, M., Stepanenko, O., & Zamsha, A. (2022). Gamification, coaching, scribbling, storytelling in Ukrainian literature classes: innovative potential and effectiveness of application. Amazonia Investiga, 11(55), 327-333. https://doi.org/10.34069/AI/2022.55.07.34
Section
Articles
Bookmark and Share